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Eden: Homecoming

VR Game About Global Warming

A playful and thrilling science fiction fantasy adventure puzzle game in a post apocalyptic world with the goal of re-establishing life on earth.

On desolate Earth a windstorm wipes away all living beings destroying everything in its path. However, you find what appears to be the sole surviving plant left on Earth's soil. After waking up from the storm, you find yourself on a land away far from Earth with the plant still intact. Everything around you appears broken and in tatters. You repair the damages caused by the storm to help create a sustainable environment for the plant. Earth is slowly being purified by the new plant life developed in the sky.

Team: Emily Chow, Howard Chu, Conrad Przeworski, Breanne Chan, Timothy Chan

Process

an overview of what I did for the project
Developer + Creative Director
Scripting

My job was to create scripts for the game to work along with the HTC Vive Cosmos VR headset. This included: creating state-machines, win conditions, collision detection, controller mapping, animation and effect triggers, interactions with animations and objects, raytracing with the controller, and overall VR mechanics.

Asset Integration

Most assets were custom made, my job was to integrate them fully into Unity with working rigs and animations.

UV Mapping, Textures, and Materials

Maya and Substance Painter were both used create animations, UV map, and texture.

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